Research Directions for Pushing Harnessing Human Computation to Mainstream Video Games
Abstract
In this paper, we propose a research direction that will allow the harnessing
of human computation to be included in mainstream video games. Human
computing resources are vastly different and superior in some cases compared
to traditional computing machines. Previous findings in this domain
showed that humans playing FoldIt, a protein folding video game, created
new solutions to the problem that were previously unknown. Successes like
these suggest that harnessing human computation through games can provide
the world with a new computation resource, but existing games in this
domain tend to be built around the problem. This means a large population
of game players remains unharnessed. We, however, hypothesize that
focusing research efforts on the synergy of understanding isomorphing problems,
identifying problem solving behavior in mainstream video games, and
an understanding of real-world problems is a direction that will allow us to
merge harnessing human computation into these mainstream games.