Discomfort Design: Critical Reflection through Uncomfortable Play
dc.contributor.author | Grace, Lindsay | |
dc.date.accessioned | 2014-02-05T21:24:42Z | |
dc.date.available | 2014-02-05T21:24:42Z | |
dc.date.issued | 2014-02-05 | |
dc.identifier.uri | http://hdl.handle.net/2374.MIA/5019 | |
dc.description.abstract | Consider that uncomfortable moment in life when people discover a playful experience ceases to be worth playing. Just as an arm is broken on the playground, or a relationship can no longer be mended, there are explicit moments when art transgresses some unforeseen territory leaving us with fear of its potential. This paper explores the potential of taboo game design. | en_US |
dc.title | Discomfort Design: Critical Reflection through Uncomfortable Play | en_US |
dc.contributor.affiliation | Miami University | en_US |
dc.contributor.email | LGrace@muohio.edu | en_US |
dc.date.published | 2011 |
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Grace, Lindsay
Dr. Lindsay Grace - C. Michael Armstrong Professor of Fine Arts