dc.contributor.author | Grace, Lindsay D. | en_US |
dc.date.accessioned | 2010-10-12T19:38:51Z | en_US |
dc.date.accessioned | 2013-07-10T15:08:41Z | |
dc.date.available | 2010-10-12T19:38:51Z | en_US |
dc.date.available | 2013-07-10T15:08:41Z | |
dc.date.issued | 2010-10-12 | en_US |
dc.identifier.citation | CHI 2010, April 10-15, 2010, Atlanta Georgia, USA | en_US |
dc.identifier.uri | | |
dc.identifier.uri | http://hdl.handle.net/2374.MIA/4403 | en_US |
dc.description.abstract | The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeavors to expose and redesign the patterns to which standard gameplay subscribes. The ongoing
project seeks to identify the dominant values,
philosophies and problem solving models reinforced by computer games and provides prototypical alternates to those standards. | en_US |
dc.subject | Information interfaces and presentation | en_US |
dc.subject | Computers and Society | en_US |
dc.subject | design | en_US |
dc.subject | human factors | en_US |
dc.subject | experimentation | en_US |
dc.title | Critical Gameplay: Software Studies in Computer Gameplay | en_US |
dc.type | Text | en_US |
dc.date.published | 2010-04-10 | en_US |