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dc.contributor.authorGrace, Lindsay D.en_US
dc.date.accessioned2010-10-12T19:38:51Zen_US
dc.date.accessioned2013-07-10T15:08:41Z
dc.date.available2010-10-12T19:38:51Zen_US
dc.date.available2013-07-10T15:08:41Z
dc.date.issued2010-10-12en_US
dc.identifier.citationCHI 2010, April 10-15, 2010, Atlanta Georgia, USAen_US
dc.identifier.uri
dc.identifier.urihttp://hdl.handle.net/2374.MIA/4403en_US
dc.description.abstractThe computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeavors to expose and redesign the patterns to which standard gameplay subscribes. The ongoing project seeks to identify the dominant values, philosophies and problem solving models reinforced by computer games and provides prototypical alternates to those standards.en_US
dc.subjectInformation interfaces and presentationen_US
dc.subjectComputers and Societyen_US
dc.subjectdesignen_US
dc.subjecthuman factorsen_US
dc.subjectexperimentationen_US
dc.titleCritical Gameplay: Software Studies in Computer Gameplayen_US
dc.typeTexten_US
dc.date.published2010-04-10en_US


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  • Grace, Lindsay
    Dr. Lindsay Grace - C. Michael Armstrong Professor of Fine Arts

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